class Player
{
public:
	Player();
	~Player(void);
	int render(long time);
	virtual void Move();
	virtual void OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags );
	virtual void OnLButtonDown( UINT nFlags, COORD Mpoint );
	virtual void Position(COORD coord, char Char);
	virtual void Position(char Char, SHORT x=0, SHORT y=0);
	COORD Pos;
}